Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Table of Contents

...

Table of Contents

Description

It is recommended that Verint applications dynamically respond to the user’s screen size, type, size, and orientation, ensuring the interface is always well presented clear and accessible.Verint products, particularly newer applications,

Wide - 1920 px

Standard - 1366 px

Tablet - 900 px

Mobile - 375 px

Image AddedImage AddedImage AddedImage Added

Supported devices

Sizes

Verint applications should be usable on all devices devices from a large desktop size (1920 px width) down to the common tablet size (960px 960 px width).

For each pattern used in a Verint product, see the relevant LUX page for detailed responsive behavior definitions.

...

(*Teapot not included)

Approaches

Verint promotes responsive design, as it accommodates changing browser sizes and embedded widget scenarios.

  • Responsive design is fluid, adapting to the size of the screen on any device, even as it changes during use.

  • Adaptive design uses static layouts, which are chosen based on the detected screen size when initially loaded, but don’t respond if the window size later changes.

LUX applications do not accommodate global vertical scroll. Where necessary, vertical scroll should be used only within containers, such as a panel or widget.

...

Designs for smaller screens, including mobile devices, are not currently defined in LUX. However, responsive design down to this size is still encouraged. Where applications need to support smaller screen sizes, consult the UX team for guidance.

Touch devices

Where Verint applications are supported on touch devices:

  • use tap-and-hold as an alternative access method for components which usually rely on hover, such as Tooltips.

  • allow a drag interaction for Scroll.

  • increase target areas by enlarging buttons and the space between them, e.g. in Toolbars.

Other access methods

For other interaction methods, such as keyboard and screen readers, see Accessibility.

Layout

Breakpoints should be used to control LUX layouts.

Material UI uses these common breakpoints:

  • extra-small:

    0-600 px

    0  px

  • small:

    601 - 960 px

    600 px

  • medium:

    961 - 1280 px

    900 px

  • large:

    1281 - 1920 px

    1200 px

  • extra-large:

    1921 px

    1526 px and largerThe width of the screen

Where there is not

...

Height is less critical than width, as vertical scroll is less disruptive than horizontal scroll.

Supported devices

Sizes

Screen widths are usually measured in pixels (px).

  • LUX fully supports screens down to 960px width, a common tablet size.

  • Designs for smaller screens, including mobile devices, are not currently defined in LUX. However, responsive design down to this size is still encouraged.

  • For designs for screens not currently covered by LUX, contact the UX team for guidance.

  • Adaptive design may also be used for mobile where necessary, with separate versions for screens below 960px.

Touch devices

  • Must provide a way to operate which doesn’t necessitate hover, e.g. for Tooltips.

  • Increase target areas (space between elements as well as size).

  • Locking orientation (horizontal) on tablets.

For other interaction methods, such as keyboard and screen readers, see Accessibility.

Specific design recommendations

...

enough space to display the full layout, the main workspace should be prioritised. Other areas within the layout may be collapsed or minimised, including the left and right panes.

Containers should respond to any element which can influence its available space, including collapsible panels as well as screen size.

For further guidance and examples of Verint applications at different screen sizes, see Layouts.

Patterns & Components

Each relevant LUX pattern or component has its own responsive guidelines.

For fixed-width elements, such as the Filter Pane and Details

...

Pane, the size is not responsive but features such as pinning and expansion may behave differently at different widths.

Where possible, use vector graphics such as SVGs and font icons, as they are more responsive.

Text sizing should also be responsive, where relevant.

Best practices

...

  • Where space is limited, it is acceptable to remove auxiliary functionality, but this should be avoided where possible. https://www.nngroup.com/videos/ui-design-fails/

  • Transitions…

  • Using a mobile-first approach can make design and implementation easier, by creating designs at 600 px and then scaling them up to suit larger screens, rather than vice-versa.

  • Text sizing should also adjust as part of an interface’s responsive behavior. Also refer to our Accessibility guidelines.

  • Minimum target size recommendations…

Implementation approaches

  • Flexbox!

  • CSS grid??

  • Use React as a javascript framework (not ExtJS), because it is more responsive-compatible.

  • The Material UI API defines specific breakpoints for interfaces, for example: Do we need to say more?

    • extra-small: 0-600 px

    • small: 601 - 960 px

    • medium: 961 - 1280 px

    • large: 1281 - 1920 px

    • extra-large: 1921 px and larger

  • CSS Media Queries are usually used to define styles at different dimensions. Media queries also inspect the physical characteristics of the user’s device, making it a superior approach than simply defining breakpoints in HTML/CSS.

  • Fluid Grids are created using CSS. The panes are automatically rearranged to fit the screen, enabling a consistent look and feel across devices, as elements occupy the same percentage of space however large or small the screen becomes.

Examples

See the /wiki/spaces/UserExp/pages/1949337002 for examples of responsive behavior designs for Verint products.

Smashing Magazine: Responsive Web Design - What It Is And How To Use It

A list Apart: Responsive Web Design

Invisionapp: 11 powerful examples of responsive web design