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Colorblind Users

Color blindness affects 8% of all men and 0.4% of women.

How they experience an interface

  • Will not be able to differentiate between some colors on an interface.

  • Rely on non-color information to understand and use an interface.

What designers should think about

  • Run your design through a colorblind simulator (e.g NoCoffee vision simulator). If the design doesn't work, try another approach. If you're working in Sketch, we recommend the Stark plugin.

  • Test designs with a colorblind user where possible.

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Deaf and Hard-of-Hearing Users

How they experience an interface

  • May rely on captioning and other alternative representations of audio.

What designers should think about

  • Find alternatives to conveying information exclusively with sound.

  • Transcribe and caption all videos and animations that have meaningful audio.

How this applies to everyone

  • All users can benefit from closed captioning. Imagine using your device in a loud environment or, alternatively, in a quiet environment where it wouldn't be appropriate to turn your sound on.

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Physical Disabilities

How users with physical disabilities experience an interface

  • May rely on keyboards, track balls, voice recognition, and other assistive technologies to interact with an interface.

  • May not be able to use a mouse or other pointer.

What designers should think about

  • Design for good keyboard interaction, making sure all actions and elements are keyboard-accessible and efficient.

  • Learn how to navigate using a keyboard and spend one day navigating the web, email, and digital products using only the keyboard.

How this applies to everyone

  • Many users prefer to navigate interfaces with a keyboard and no mouse for efficiency. Good keyboard navigation can help everyone be more productive.

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Global Accessibility Standards

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