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Verint firmly believes that web and software experiences should be accessible for everyone, regardless of abilities or impairments.
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For each wiki page under Components or Patters there is a dedicated section of accessibility information, mainly for Keyboard & Focus Management.
See general guidelines described in:
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Components and Accessibility
Our components are committed to following and complying with best practices when it comes to accessibility. All components follow the WCAG AA, Section 508
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and European standards. Our
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goals are to be perceivable, operable, and understandable to users, even when using a screen reader or other assistive
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What does it mean for a product to be accessible?
Accessible products:
- Give every user the same benefits, regardless of ability
- Can adapt to any user in any context
Disabilities can be thought of as a mismatch between one's ability and one's environment. They can be:
Type | Description |
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Situational | A person with typical vision might struggle to view their screen in a bright environment. Or, a person sitting in a library may be unable to watch a video with the audio turned on. |
Temporary | A person with a broken wrist may not be able to type but will regain the ability when healed. |
Long-Lasting | This is what people typically think of when they hear "disability." |
technologies. Accessible design not only helps users with disabilities; it provides better user experiences for everyone.
Main Categories of Disabilities
Blind UsersHow they experience an interface
What designers should think about
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How this applies to everyone
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Low-Vision UsersLow vision can include partial sight in one or both eyes, and range from mild to severe. It affects 246 million people, or about 4% of the world’s population. How they experience an interface
What designers should think about |
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How this applies to everyone
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Colorblind UsersColor |
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blindness affects 8% of all men and 0.4% of women. How they experience an interface
What designers should think about
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Deaf and Hard-of-Hearing UsersHow they experience an interface
What designers should think about
How this applies to everyone
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Physical DisabilitiesHow users with physical disabilities experience an interface
What designers should think about
How this applies to everyone
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Users with Cognitive Disabilities
These users offer a broad spectrum of concerns for design. Functional cognitive disabilities can include difficulty with:
- Memory
- Problem solving
- Attention
- Reading, linguistic, and verbal comprehension
- Math comprehension
- Visual comprehension
How they experience an interface
- May have limited working memory and need information to remain visible throughout the completion of a task
- May experience seizures when exposed to flashing content (epilepsy)
What designers should think about
- Designers should understand the danger of complex language, non-stopping or flashing animations and fundamental cognitive usability heuristics.
- Design in as linear a fashion as possible and focus on design heuristics that have to do with cognitive load and memory.
How this applies to everyone
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Global Accessibility Standards
The World Wide Web Consortium (W3C)'s Web Accessibility Initiative (WAI) is an effort to improve the accessibility of the World Wide Web for people of all abilities.
Web Accessibility Initiative (WAI) contributors create and maintain the Web Content Accessibility Guidelines (WCAG), which
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are the global accessibility standard.
Resources
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- IBM Web Accessibility Checklist - IBM's specific ruleset for creating accessible web applications.
- IBM accessibility quick guidance - (Internal only)
- W3C low vision requirements
Tools
& Tools
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